e-Learning Development


The Medical Education Leeds team understand that technology is not the answer to everything; including education! However, with careful consideration and advice from our experts in education and education-technology, we can help you:

  1. Make your content more accessible - geographically or to those with disabilities
  2. Design sophisticated and flexible reports using your teaching evaulation and assessment data
  3. Integrate social and collaborative opportunities into your teaching through the use of wikis, blogs and forums
  4. Manage entire training programmes and curricular (people, online-bookings, resources, evaluation and assessment)
  5. Digitise your paper-based teaching materials, making them easy to redesign and share amongst learners and peers

So, if you 're looking to develop a mobile app or simply upload a Power-Point presentation to the World Wide Web for others to see, feel free to give us a call on one of the numbers listed on our contacts page.

Types of e-Learning in LTHT

Level Definition Cost Implications

Local Compulsory Training

Training which is required by a small number of staff, where requirements and compliance are managed by local managers.

Costed per our of development time

Priority Training

Training which staff require as a result of a SUI, policy or CQUIN, which the organisation needs to evidence has been completed.

Costed per our of development time

Mandatory Training

Training which is either statutory e.g. Fire, set by an external body e.g. NHS Litigation Authority or is required by more than 30% of the Trust's employees, which the organisation needs to evidence has been completed.

Funded by the Trust

Levels of e-Learning

Level Definition Development time

Level 1 (Basic)

Content pages, text, graphics, perhaps simple audio, test questions. NOTE: PowerPoint-to-eLearning often falls into this catagory. Basically pages with assessment.

<30 minutes per screen approx

Level 2 (Interactive)

Level 1 plus 25% (or more) interactive exercises (allowing learning to perform virtual 'try it' exercises), liberal use of multimedia (audio, video, animations)

1-2 hours per screen approx

Level 3 (Advanced)

Highly interactive, possible simulation or serious game based, use of avatars (agents), custom interactions, application of evidence-based distance learning theory principles, award winning caliber courseware

2> hours per screen

Levels of e-Learning, Chapman Alliance, 2010

VERY IMPORTANT: It is important to realise that these definitions were written to be relatively broad by design. It is unlikely that an e-learning course will fall into an exact framework and by allowing for some interpretation, we have found that these guidelines yield the desired results.

The Development Process

1 Preparatory Work and SME Meeting
2 Project Plan
3 Research into the Topic
4 Scripting of the module(s)
5 Design
6 Development
7 Testing (Developer / PM / SME)
8 Pilot / Feedback (Further development if required)
9 Sign Off
10 Go Live

Taken from Working with Subject Matter Experts (Hughes, 2010)

Costings

Medical Education Leeds charges £18.03 per hour of development time. An estimated number of development hours for a piece of e-Learning will be calculated from the details in the specification document. These are agreed between the subject matter expert and the educational technologist in the initial meeting.